head to head
Styx: Shards of DarknessvsTerraria
Styx: Shards of Darkness leans Optimization (Pure Optimization); Terraria leans Optimization (Pure Optimization).
Styx: Shards of DarknessTerraria
Axis by axis
Execution4 vs 4
Even - both lean on execution about the same.
Reads1 vs 0
Styx: Shards of Darkness leans harder on reads: Dark Elves and Dwarves use scripted patrol trees throughout
Variance2 vs 3
Terraria leans harder on variance: World seeds and loot drops randomized.
Optimization8 vs 8
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

