head to head
Subway SurfersvsWarioWare: Move It!
Subway Surfers leans Execution (Twitch Chaos); WarioWare: Move It! leans Execution (Pure Mechanics).
Subway SurfersWarioWare: Move It!
Axis by axis
Execution6 vs 7
WarioWare: Move It! leans harder on execution: Instant motion responses to five-second microgames are everything
Reads0 vs 0
Even - both lean on reads about the same.
Variance4 vs 3
Subway Surfers leans harder on variance: Procedural track segments keep each run unseen ahead
Optimization2 vs 2
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

