head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
A first-person puzzle game about solving surreal dream-logic challenges.

Optimization · Practiced Mastery
FPS scenarios converted into solvable sequencing puzzles by stopped time.
Suicide Guy leans Optimization (Pure Optimization); SuperHot leans Optimization (Practiced Mastery).
SuperHot leans a little harder on execution, though the gap is small.
Suicide Guy
Some platforming, but timing rarely strict
SuperHot
Time-stops-when-you-stop removes most twitch pressure
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Suicide Guy
Solo dream puzzles, no adversary
SuperHot
Red guys follow spawn scripts, not minds
SuperHot leans a little harder on variance, though the gap is small.
Suicide Guy
Puzzle setups are fixed, nothing random
SuperHot
Spawn order is unknown on a first attempt only
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Suicide Guy
Figuring out each dream's puzzle solution is the game
SuperHot
Each level is a solvable movement-and-kill-order puzzle
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.