head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Pure Optimization
A first-person puzzle game about solving surreal dream-logic challenges.

Optimization · Pure Optimization
Definitive top-down Zelda spanning light and dark mirrored worlds.
Suicide Guy leans Optimization (Pure Optimization); The Legend of Zelda: A Link to the Past leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Suicide Guy
Some platforming, but timing rarely strict
The Legend of Zelda: A Link to the Past
Responsive combat and boss dodging, moderate demand
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Suicide Guy
Solo dream puzzles, no adversary
The Legend of Zelda: A Link to the Past
All enemies scripted
The Legend of Zelda: A Link to the Past leans a little harder on variance, though the gap is small.
Suicide Guy
Puzzle setups are fixed, nothing random
The Legend of Zelda: A Link to the Past
Secrets unknown until found
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Suicide Guy
Figuring out each dream's puzzle solution is the game
The Legend of Zelda: A Link to the Past
Two-world puzzle structure and item-driven routing
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.