head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Pure Optimization
One of the deepest classic JRPGs, where party optimization and precise recruitment routing unlock its full richness.

Optimization · Pure Optimization
Tests daily-schedule routing and crafting-chain planning to engineer each escape.
Suikoden II leans Optimization (Pure Optimization); The Escapists: The Walking Dead leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Suikoden II
Menu combat; duel minigame has mild timing
The Escapists: The Walking Dead
Top-down movement with mild zombie-dodging pressure
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Suikoden II
All enemies scripted; no player-modeling AI
The Escapists: The Walking Dead
Walkers are mindless scripted threats
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Suikoden II
Rune drop RNG and recruitment trigger timing add light variance
The Escapists: The Walking Dead
Item spawns and walker placement vary modestly
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Suikoden II
Party comp, rune combos, and duel answer memorization are solvable
The Escapists: The Walking Dead
Crafting chains, schedules and escape routing are the whole game
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.