head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Pure Optimization
One of the deepest classic JRPGs, where party optimization and precise recruitment routing unlock its full richness.

Optimization · Pure Optimization
A time-loop Roman mystery where deducing each citizen's secret motive unlocks a nonviolent resolution.
Suikoden II leans Optimization (Pure Optimization); The Forgotten City leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Suikoden II
Menu combat; duel minigame has mild timing
The Forgotten City
Combat is technically possible but almost never the optimal path
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Suikoden II
All enemies scripted; no player-modeling AI
The Forgotten City
Roman citizens follow scripted roles within the time-loop logic
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Suikoden II
Rune drop RNG and recruitment trigger timing add light variance
The Forgotten City
Hidden motivations and loop-dependent states create investigative uncertainty
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Suikoden II
Party comp, rune combos, and duel answer memorization are solvable
The Forgotten City
Identifying the correct non-violent resolution path for each citizen is a solvable deduction
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.