head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
Day-glo traversal shooter where staying on rails and walls keeps your style and survival up.

Execution · Practiced Mastery
A test of 3D movement control with a deep routing layer underneath.
Sunset Overdrive leans Execution (Practiced Mastery); Super Mario 64 leans Execution (Practiced Mastery).
Super Mario 64 leans a little harder on execution, though the gap is small.
Sunset Overdrive
Grind-rail momentum and mid-air shooting reward clean hands
Super Mario 64
Perfect analog inputs trivialise precise jumps, dives and wall-kicks
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Sunset Overdrive
Mutant hordes are pattern-driven, never adaptive
Super Mario 64
Solo platformer - no adaptive opponent anywhere
Sunset Overdrive leans a little harder on variance, though the gap is small.
Sunset Overdrive
Horde mode spawns mix things up slightly
Super Mario 64
Star locations and level layouts are fixed once seen
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Sunset Overdrive
Amp builds, traversal lines, and style multipliers are solvable
Super Mario 64
Star routing and movement tech form a deep solvable layer
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.