head to head
Thumper asks more than Super Hexagon, and the gap is optimization.

Execution · Pure Mechanics
Terry Cavanagh's minimalist reflex gauntlet of rotating walls measured in seconds survived.

Execution · Pure Mechanics
Brutal rhythm-violence game where perfect timing on a screaming track is all that exists.
Super Hexagon leans Execution (Pure Mechanics); Thumper leans Execution (Pure Mechanics).
Super Hexagon leans a little harder on execution, though the gap is small.
Super Hexagon
Sub-second reactions at extreme speed, pure reflex ceiling
Thumper
Split-second rhythm inputs at speed are the entire test
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Super Hexagon
No opponent, only walls
Thumper
No opponent, only the track
Super Hexagon leans a little harder on variance, though the gap is small.
Super Hexagon
Pattern order randomized from a known set
Thumper
Tracks are fixed and learnable
Thumper leans clearly harder on optimization.
Super Hexagon
Pattern vocabulary is small, reaction is everything
Thumper
Memorizing patterns and scoring lines helps mastery
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.