head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Practiced Mastery
A bite-sized 3D Mario that compresses Galaxy-style level design into linear handheld courses.

Execution · Practiced Mastery
Classic collectathon platformer sending Buzz through toy-scaled levels for Pizza Planet tokens.
Super Mario 3D Land leans Execution (Practiced Mastery); Toy Story 2: Buzz Lightyear to the Rescue leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Super Mario 3D Land
3D jumps and special-world remixes need clean control
Toy Story 2: Buzz Lightyear to the Rescue
Platforming, spin attacks, and laser aim need modest precision
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Super Mario 3D Land
Scripted enemies and bosses only
Toy Story 2: Buzz Lightyear to the Rescue
Scripted enemies and bosses, nothing adapts
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Super Mario 3D Land
Star coin locations hidden on first pass
Toy Story 2: Buzz Lightyear to the Rescue
Static levels with fixed token placements
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Super Mario 3D Land
Star coin collection and power-up management are solvable
Toy Story 2: Buzz Lightyear to the Rescue
Pizza Planet token routing and boss patterns are learnable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.