head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Practiced Mastery
A test of 3D movement control with a deep routing layer underneath.

Execution · Practiced Mastery
Retro ninja platformer that flips from linear levels into a time-hopping metroidvania.
Super Mario 64 leans Execution (Practiced Mastery); The Messenger leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Super Mario 64
Perfect analog inputs trivialise precise jumps, dives and wall-kicks
The Messenger
cloudstep chains demand precise aerial control
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Super Mario 64
Solo platformer - no adaptive opponent anywhere
The Messenger
enemies and bosses are fully scripted
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Super Mario 64
Star locations and level layouts are fixed once seen
The Messenger
deterministic level design
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Super Mario 64
Star routing and movement tech form a deep solvable layer
The Messenger
upgrade economy and late-game route knowledge
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.