head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Execution · Practiced Mastery
A test of 3D movement control with a deep routing layer underneath.

Execution · Practiced Mastery
GBA platformer where Wario smashes through puzzle levels and races escape timers for treasure.
Super Mario 64 leans Execution (Practiced Mastery); Wario Land 4 leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Super Mario 64
Perfect analog inputs trivialise precise jumps, dives and wall-kicks
Wario Land 4
Frantic escape sequences demand tight platforming under timers
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Super Mario 64
Solo platformer - no adaptive opponent anywhere
Wario Land 4
Fixed scripted levels with no adaptive opposition
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Super Mario 64
Star locations and level layouts are fixed once seen
Wario Land 4
Layouts fixed; only first-run secret discovery
Wario Land 4 leans a little harder on optimization, though the gap is small.
Super Mario 64
Star routing and movement tech form a deep solvable layer
Wario Land 4
Treasure routing and frog-switch timing reward planning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.