head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
The famously punishing Japanese sequel to Super Mario Bros., built for players who mastered the original.

Execution · Practiced Mastery
Movement execution and route optimisation through a fixed, mappable planet.
Super Mario Bros.: The Lost Levels leans Execution (Practiced Mastery); Super Metroid leans Execution (Practiced Mastery).
Super Mario Bros.: The Lost Levels leans a little harder on execution, though the gap is small.
Super Mario Bros.: The Lost Levels
Brutal precision jumps, poison mushrooms punish any input slip
Super Metroid
Wall-jumps, shinesparks and boss dodges demand precise inputs
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Super Mario Bros.: The Lost Levels
No adaptive opponent; everything is scripted
Super Metroid
Bosses cycle fixed patterns, never adapting
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Super Mario Bros.: The Lost Levels
Hidden blocks and warp zones until memorised
Super Metroid
Item and route knowledge is fixed once discovered
Super Metroid leans a little harder on optimization, though the gap is small.
Super Mario Bros.: The Lost Levels
Level memorisation and warp routing are half the battle
Super Metroid
Sequence-breaking route optimisation is the enduring meta-game
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.