head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Practiced Mastery
Approachable precision platforming through authored levels full of one-time surprises.

Execution · Practiced Mastery
Arcade brawler positioning and stamina against memorisable enemy waves.
Super Mario Bros. Wonder leans Execution (Practiced Mastery); Teenage Mutant Ninja Turtles II: The Arcade Game leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Super Mario Bros. Wonder
Precise jumps and badge tricks are the skill test
Teenage Mutant Ninja Turtles II: The Arcade Game
Crowd control timing and positioning under constant pressure
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Super Mario Bros. Wonder
Enemies follow classic fixed patterns
Teenage Mutant Ninja Turtles II: The Arcade Game
Foot Clan waves are quarter-munching scripts
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Super Mario Bros. Wonder
Wonder effects surprise once, then are known
Teenage Mutant Ninja Turtles II: The Arcade Game
Spawns are fixed and memorisable
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Super Mario Bros. Wonder
Collectible routes and badge choices are lightly solvable
Teenage Mutant Ninja Turtles II: The Arcade Game
Learning safe spots and boss patterns is the progression
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.
full breakdown
Super Mario Bros. Wonder →
full breakdown
Teenage Mutant Ninja Turtles II: The Arcade Game →