head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
An open-structured Game Boy Mario where six zones guard coins that unlock Wario's castle.

Optimization · Practiced Mastery
A narrative action RPG where build planning matters more than reflex execution.
Super Mario Land 2: 6 Golden Coins leans Execution (Practiced Mastery); The Witcher 3: Wild Hunt leans Optimization (Practiced Mastery).
Super Mario Land 2: 6 Golden Coins leans a little harder on execution, though the gap is small.
Super Mario Land 2: 6 Golden Coins
Forgiving jumps but bosses still test timing
The Witcher 3: Wild Hunt
Combat timing matters but generous dodges forgive sloppy play.
The Witcher 3: Wild Hunt leans a little harder on reads, though the gap is small.
Super Mario Land 2: 6 Golden Coins
No adaptive opposition anywhere
The Witcher 3: Wild Hunt
Enemies use fixed AI behaviours; no adaptation.
The Witcher 3: Wild Hunt leans a little harder on variance, though the gap is small.
Super Mario Land 2: 6 Golden Coins
Secret exits hidden until discovered
The Witcher 3: Wild Hunt
Loot rolls and minor combat variance only.
The Witcher 3: Wild Hunt leans a little harder on optimization, though the gap is small.
Super Mario Land 2: 6 Golden Coins
Nonlinear zone order and secret levels reward planning
The Witcher 3: Wild Hunt
Builds, alchemy, and quest routing reward planning.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.