head to head
Neither is simply harder - they are hard in different places. Super Mario Land demands more execution; The Witcher 3: Wild Hunt demands more optimization.

Execution · Practiced Mastery
Mario's compact Game Boy debut with odd physics, shooter stages, and Sarasaland instead of the Mushroom Kingdom.

Optimization · Practiced Mastery
A narrative action RPG where build planning matters more than reflex execution.
Super Mario Land leans Execution (Practiced Mastery); The Witcher 3: Wild Hunt leans Optimization (Practiced Mastery).
Super Mario Land leans clearly harder on execution.
Super Mario Land
Tiny screen and slippery physics demand careful jumps
The Witcher 3: Wild Hunt
Combat timing matters but generous dodges forgive sloppy play.
The Witcher 3: Wild Hunt leans a little harder on reads, though the gap is small.
Super Mario Land
Fully scripted patterns
The Witcher 3: Wild Hunt
Enemies use fixed AI behaviours; no adaptation.
The Witcher 3: Wild Hunt leans a little harder on variance, though the gap is small.
Super Mario Land
Minor secret rooms, quickly mapped
The Witcher 3: Wild Hunt
Loot rolls and minor combat variance only.
The Witcher 3: Wild Hunt leans clearly harder on optimization.
Super Mario Land
Short levels with simple optimal routes
The Witcher 3: Wild Hunt
Builds, alchemy, and quest routing reward planning.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.