head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
A 3D platformer whose joy lives in tight movement and capture-driven traversal.

Execution · Pure Mechanics
PS3 twin-stick shooter wrapping planets in asteroid storms and chained multipliers.
Super Mario Odyssey leans Execution (Pure Mechanics); Super Stardust HD leans Execution (Pure Mechanics).
Super Stardust HD leans a little harder on execution, though the gap is small.
Super Mario Odyssey
Precise platforming and capture-move tech ceiling.
Super Stardust HD
Twin-stick precision amid screen-filling asteroid chaos
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Super Mario Odyssey
No adaptive opponents whatsoever.
Super Stardust HD
Spawns follow fixed logic, no adaptation
Super Stardust HD leans a little harder on variance, though the gap is small.
Super Mario Odyssey
Almost no randomness in level design.
Super Stardust HD
Spawn positions vary modestly per run
Super Mario Odyssey leans a little harder on optimization, though the gap is small.
Super Mario Odyssey
Moon routes and movement tech learnable.
Super Stardust HD
Weapon matching and multiplier preservation reward strategy
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.