head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Pure Mechanics
A 3D platformer whose joy lives in tight movement and capture-driven traversal.

Execution · Pure Mechanics
A rail-shooter endurance test of target tracking against memorised enemy waves.
Super Mario Odyssey leans Execution (Pure Mechanics); T2: The Arcade Game leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Super Mario Odyssey
Precise platforming and capture-move tech ceiling.
T2: The Arcade Game
Tracking dozens of targets with cursor speed is everything
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Super Mario Odyssey
No adaptive opponents whatsoever.
T2: The Arcade Game
Waves are choreographed, nothing adapts
T2: The Arcade Game leans a little harder on variance, though the gap is small.
Super Mario Odyssey
Almost no randomness in level design.
T2: The Arcade Game
Spawn details blur slightly but patterns dominate
Super Mario Odyssey leans a little harder on optimization, though the gap is small.
Super Mario Odyssey
Moon routes and movement tech learnable.
T2: The Arcade Game
Learning wave order and powerup spots stretches credits
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.