head to head
Tetr.io asks more than Super Mario Odyssey, and the gap is reads.

Execution · Pure Mechanics
A 3D platformer whose joy lives in tight movement and capture-driven traversal.

Execution · Pure Mechanics
A competitive online stacker testing raw speed and versus stacking strategy.
Super Mario Odyssey leans Execution (Pure Mechanics); Tetr.io leans Execution (Pure Mechanics).
Tetr.io leans a little harder on execution, though the gap is small.
Super Mario Odyssey
Precise platforming and capture-move tech ceiling.
Tetr.io
Lightning-fast piece placement decides every match
Tetr.io leans clearly harder on reads.
Super Mario Odyssey
No adaptive opponents whatsoever.
Tetr.io
Human opponents in versus can be anticipated somewhat
Tetr.io leans a little harder on variance, though the gap is small.
Super Mario Odyssey
Almost no randomness in level design.
Tetr.io
Bag randomizer is bounded and quickly mappable
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Super Mario Odyssey
Moon routes and movement tech learnable.
Tetr.io
Stacking and garbage-management strategy underneath the speed
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.