head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
A 3D platformer whose joy lives in tight movement and capture-driven traversal.

Execution · Pure Mechanics
A Tetris variant collection testing piece-placement speed and stacking.
Super Mario Odyssey leans Execution (Pure Mechanics); Tetris Party leans Execution (Pure Mechanics).
Tetris Party leans a little harder on execution, though the gap is small.
Super Mario Odyssey
Precise platforming and capture-move tech ceiling.
Tetris Party
Precise fast piece placement decides every game
Tetris Party leans a little harder on reads, though the gap is small.
Super Mario Odyssey
No adaptive opponents whatsoever.
Tetris Party
Versus mode adds slight attack-timing prediction
Tetris Party leans a little harder on variance, though the gap is small.
Super Mario Odyssey
Almost no randomness in level design.
Tetris Party
Piece bag is random but bounded and mappable
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Super Mario Odyssey
Moon routes and movement tech learnable.
Tetris Party
Stacking strategy has known optimal patterns
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.