head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Pure Mechanics
A 3D platformer whose joy lives in tight movement and capture-driven traversal.

Execution · Pure Mechanics
A Kinect rail-shooter testing gesture aiming against scripted enemies.
Super Mario Odyssey leans Execution (Pure Mechanics); The Gunstringer leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Super Mario Odyssey
Precise platforming and capture-move tech ceiling.
The Gunstringer
Kinect gesture aiming and dodging is the core skill
The Gunstringer leans a little harder on reads, though the gap is small.
Super Mario Odyssey
No adaptive opponents whatsoever.
The Gunstringer
Enemies are scripted, not adaptive
The Gunstringer leans a little harder on variance, though the gap is small.
Super Mario Odyssey
Almost no randomness in level design.
The Gunstringer
Encounters are largely fixed
Super Mario Odyssey leans a little harder on optimization, though the gap is small.
Super Mario Odyssey
Moon routes and movement tech learnable.
The Gunstringer
Learning encounter sequences boosts scores
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.