head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Pure Mechanics
A 3D platformer whose joy lives in tight movement and capture-driven traversal.

Execution · Pure Mechanics
A rail-shooter score test of raw accuracy over fully memorised spawn patterns.
Super Mario Odyssey leans Execution (Pure Mechanics); The House of the Dead: Remake leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Super Mario Odyssey
Precise platforming and capture-move tech ceiling.
The House of the Dead: Remake
An aimbot trivialises it - accuracy and reload timing are everything
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Super Mario Odyssey
No adaptive opponents whatsoever.
The House of the Dead: Remake
Zombies spawn on rails, never adapting
The House of the Dead: Remake leans a little harder on variance, though the gap is small.
Super Mario Odyssey
Almost no randomness in level design.
The House of the Dead: Remake
Branching paths and item spots are quickly mapped
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Super Mario Odyssey
Moon routes and movement tech learnable.
The House of the Dead: Remake
Memorising spawn orders and routes defines high scores
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.