head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Execution · Pure Mechanics
A 3D platformer whose joy lives in tight movement and capture-driven traversal.

Execution · Pure Mechanics
Final Fantasy music rhythm game layering light RPG party building over note charts.
Super Mario Odyssey leans Execution (Pure Mechanics); Theatrhythm Final Bar Line leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Super Mario Odyssey
Precise platforming and capture-move tech ceiling.
Theatrhythm Final Bar Line
Note timing accuracy on Ultimate charts
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Super Mario Odyssey
No adaptive opponents whatsoever.
Theatrhythm Final Bar Line
Fixed charts, no opponent
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Super Mario Odyssey
Almost no randomness in level design.
Theatrhythm Final Bar Line
Quest drops are random, gameplay is deterministic
Super Mario Odyssey leans a little harder on optimization, though the gap is small.
Super Mario Odyssey
Moon routes and movement tech learnable.
Theatrhythm Final Bar Line
Party builds and abilities optimize quest clears
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.