head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
A 3D platformer whose joy lives in tight movement and capture-driven traversal.

Execution · Pure Mechanics
Brutal rhythm-violence game where perfect timing on a screaming track is all that exists.
Super Mario Odyssey leans Execution (Pure Mechanics); Thumper leans Execution (Pure Mechanics).
Thumper leans a little harder on execution, though the gap is small.
Super Mario Odyssey
Precise platforming and capture-move tech ceiling.
Thumper
Split-second rhythm inputs at speed are the entire test
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Super Mario Odyssey
No adaptive opponents whatsoever.
Thumper
No opponent, only the track
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Super Mario Odyssey
Almost no randomness in level design.
Thumper
Tracks are fixed and learnable
Super Mario Odyssey leans a little harder on optimization, though the gap is small.
Super Mario Odyssey
Moon routes and movement tech learnable.
Thumper
Memorizing patterns and scoring lines helps mastery
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.