head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Pure Mechanics
A 3D platformer whose joy lives in tight movement and capture-driven traversal.

Execution · Pure Mechanics
Precision car control over learnable racing lines and braking points.
Super Mario Odyssey leans Execution (Pure Mechanics); TOCA 2: Touring Car Challenge leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Super Mario Odyssey
Precise platforming and capture-move tech ceiling.
TOCA 2: Touring Car Challenge
Perfect inputs through every corner is what wins races
TOCA 2: Touring Car Challenge leans a little harder on reads, though the gap is small.
Super Mario Odyssey
No adaptive opponents whatsoever.
TOCA 2: Touring Car Challenge
AI drivers follow set racing lines, not your psychology
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Super Mario Odyssey
Almost no randomness in level design.
TOCA 2: Touring Car Challenge
Weather shifts races slightly, otherwise deterministic
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Super Mario Odyssey
Moon routes and movement tech learnable.
TOCA 2: Touring Car Challenge
Racing lines, braking points and setups are solvable per track
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.