head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Pure Mechanics
A 3D platformer whose joy lives in tight movement and capture-driven traversal.

Execution · Pure Mechanics
Consistent precision driving through touring-car packs on learnable circuits.
Super Mario Odyssey leans Execution (Pure Mechanics); TOCA Championship Racing leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Super Mario Odyssey
Precise platforming and capture-move tech ceiling.
TOCA Championship Racing
Consistent lap precision through traffic decides every championship
TOCA Championship Racing leans a little harder on reads, though the gap is small.
Super Mario Odyssey
No adaptive opponents whatsoever.
TOCA Championship Racing
AI drivers follow fixed racing behaviour
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Super Mario Odyssey
Almost no randomness in level design.
TOCA Championship Racing
Pack collisions add mild chaos to race starts
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Super Mario Odyssey
Moon routes and movement tech learnable.
TOCA Championship Racing
Track learning and racecraft lines reward systematic study
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.