head to head
Wizard of Wor asks more than Super Mario Odyssey, and the gap is variance.

Execution · Pure Mechanics
A 3D platformer whose joy lives in tight movement and capture-driven traversal.

Execution · Pure Mechanics
An arcade maze shooter where players blast monsters and, occasionally, each other.
Super Mario Odyssey leans Execution (Pure Mechanics); Wizard of Wor leans Execution (Pure Mechanics).
Super Mario Odyssey leans a little harder on execution, though the gap is small.
Super Mario Odyssey
Precise platforming and capture-move tech ceiling.
Wizard of Wor
Quick corridor shootouts reward reaction speed
Wizard of Wor leans clearly harder on reads.
Super Mario Odyssey
No adaptive opponents whatsoever.
Wizard of Wor
Two-player mode lets partners turn on each other
Wizard of Wor leans clearly harder on variance.
Super Mario Odyssey
Almost no randomness in level design.
Wizard of Wor
Invisible monsters and the warping Worluk hide information
Super Mario Odyssey leans a little harder on optimization, though the gap is small.
Super Mario Odyssey
Moon routes and movement tech learnable.
Wizard of Wor
Maze control strategies converge with play
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.