head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
A charming turn-based RPG where timed button presses add light dexterity to simple optimization.

Optimization · Pure Optimization
An open-world JRPG where build construction and art rotation planning win battles.
Super Mario RPG: Legend of the Seven Stars leans Optimization (Pure Optimization); Xenoblade Chronicles leans Optimization (Pure Optimization).
Super Mario RPG: Legend of the Seven Stars leans a little harder on execution, though the gap is small.
Super Mario RPG: Legend of the Seven Stars
Timed hits and blocks reward rhythm.
Xenoblade Chronicles
Positioning during auto-attack combat needs minimal dexterity
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Super Mario RPG: Legend of the Seven Stars
Bosses use fixed attack scripts.
Xenoblade Chronicles
Enemy AI runs fixed aggro and art rotations
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Super Mario RPG: Legend of the Seven Stars
Hidden chests and first-run boss surprises.
Xenoblade Chronicles
Drop rates and unexplored zones add mild uncertainty
Xenoblade Chronicles leans a little harder on optimization, though the gap is small.
Super Mario RPG: Legend of the Seven Stars
Gear, timing knowledge, and stat routing solve fights.
Xenoblade Chronicles
Art rotations, gem crafting and party builds decide fights
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.