head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
Precise jump execution across fixed levels with secrets to memorise.

Execution · Pure Mechanics
A tilt-controlled physics game testing motion precision to navigate a duck.
Super Mario World leans Execution (Pure Mechanics); Super Rub 'a' Dub leans Execution (Pure Mechanics).
Super Mario World leans a little harder on execution, though the gap is small.
Super Mario World
Perfect inputs trivialise every jump, spin and cape flight
Super Rub 'a' Dub
Tilt control precision to steer the duck is core
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Super Mario World
Scripted Koopas adapt to nothing
Super Rub 'a' Dub
No opponent to predict
Super Rub 'a' Dub leans a little harder on variance, though the gap is small.
Super Mario World
Levels are fixed; nothing hidden survives one playthrough
Super Rub 'a' Dub
Hazard placement fixed per tub
Super Mario World leans a little harder on optimization, though the gap is small.
Super Mario World
Secret exits and route knowledge add a modest solvable layer
Super Rub 'a' Dub
Fast routes through tubs reward planning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.