head to head
SuperTuxKart asks more than Super Mario World, and the gap is reads.

Execution · Pure Mechanics
Precise jump execution across fixed levels with secrets to memorise.

Execution · Pure Mechanics
Kart drift control and track knowledge with item luck shaking up placements.
Super Mario World leans Execution (Pure Mechanics); SuperTuxKart leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Super Mario World
Perfect inputs trivialise every jump, spin and cape flight
SuperTuxKart
Drift control and line holding decide races
SuperTuxKart leans clearly harder on reads.
Super Mario World
Scripted Koopas adapt to nothing
SuperTuxKart
Human online races reward mild item mind-games
SuperTuxKart leans clearly harder on variance.
Super Mario World
Levels are fixed; nothing hidden survives one playthrough
SuperTuxKart
Item box rolls shake up placements
Super Mario World leans a little harder on optimization, though the gap is small.
Super Mario World
Secret exits and route knowledge add a modest solvable layer
SuperTuxKart
Track shortcuts and kart choice reward study
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.