head to head
Neither is simply harder - they are hard in different places. Super Mario World demands more optimization; Temple Run demands more variance.

Execution · Pure Mechanics
Precise jump execution across fixed levels with secrets to memorise.

Execution · Pure Mechanics
The defining mobile endless runner of swiping past cliffs, roots, and flames at increasing speed.
Super Mario World leans Execution (Pure Mechanics); Temple Run leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Super Mario World
Perfect inputs trivialise every jump, spin and cape flight
Temple Run
Swipe reactions at ever-rising speed
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Super Mario World
Scripted Koopas adapt to nothing
Temple Run
The demon monkeys never adapt
Temple Run leans clearly harder on variance.
Super Mario World
Levels are fixed; nothing hidden survives one playthrough
Temple Run
Procedural track segments each run
Super Mario World leans clearly harder on optimization.
Super Mario World
Secret exits and route knowledge add a modest solvable layer
Temple Run
Powerup upgrades and segment recognition help
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.