head to head
The Textorcist: The Story of Ray Bibbia asks more than Super Mario World, and the gap is execution.

Execution · Pure Mechanics
Precise jump execution across fixed levels with secrets to memorise.

Execution · Pure Mechanics
Tests split-attention execution - typing accurately while dodging scripted bullet hell.
Super Mario World leans Execution (Pure Mechanics); The Textorcist: The Story of Ray Bibbia leans Execution (Pure Mechanics).
The Textorcist: The Story of Ray Bibbia leans clearly harder on execution.
Super Mario World
Perfect inputs trivialise every jump, spin and cape flight
The Textorcist: The Story of Ray Bibbia
Typing exorcisms while dodging bullets is a pure split-brain test
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Super Mario World
Scripted Koopas adapt to nothing
The Textorcist: The Story of Ray Bibbia
Boss patterns are scripted, never adaptive
The Textorcist: The Story of Ray Bibbia leans a little harder on variance, though the gap is small.
Super Mario World
Levels are fixed; nothing hidden survives one playthrough
The Textorcist: The Story of Ray Bibbia
Patterns are fixed once learned
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Super Mario World
Secret exits and route knowledge add a modest solvable layer
The Textorcist: The Story of Ray Bibbia
Memorising bullet patterns and prayer text aids consistency
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.