head to head
Top Spin 4 asks more than Super Mario World, and the gap is reads.

Execution · Pure Mechanics
Precise jump execution across fixed levels with secrets to memorise.

Execution · Pure Mechanics
A simulation tennis game built around precise shot-timing rallies.
Super Mario World leans Execution (Pure Mechanics); Top Spin 4 leans Execution (Pure Mechanics).
Top Spin 4 leans a little harder on execution, though the gap is small.
Super Mario World
Perfect inputs trivialise every jump, spin and cape flight
Top Spin 4
Shot timing meter decides every rally
Top Spin 4 leans clearly harder on reads.
Super Mario World
Scripted Koopas adapt to nothing
Top Spin 4
Human PvP rewards anticipating placement habits
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Super Mario World
Levels are fixed; nothing hidden survives one playthrough
Top Spin 4
Almost no randomness in ball physics
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Super Mario World
Secret exits and route knowledge add a modest solvable layer
Top Spin 4
Player builds and court tactics are learnable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.