head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Pure Mechanics
Precise jump execution across fixed levels with secrets to memorise.

Execution · Pure Mechanics
Top-down run-and-gun testing aim and memorised level knowledge from a movie license.
Super Mario World leans Execution (Pure Mechanics); True Lies leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Super Mario World
Perfect inputs trivialise every jump, spin and cape flight
True Lies
Top-down aim and dodging carry every firefight
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Super Mario World
Scripted Koopas adapt to nothing
True Lies
Goons follow simple fixed attack scripts
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Super Mario World
Levels are fixed; nothing hidden survives one playthrough
True Lies
Enemy placements repeat identically each run
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Super Mario World
Secret exits and route knowledge add a modest solvable layer
True Lies
Learning level layouts, hostage spots and ammo caches
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.