head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
Precise jump execution across fixed levels with secrets to memorise.

Execution · Pure Mechanics
A realistic skateboarding sim testing finger-flick precision for tricks.
Super Mario World leans Execution (Pure Mechanics); True Skate leans Execution (Pure Mechanics).
True Skate leans a little harder on execution, though the gap is small.
Super Mario World
Perfect inputs trivialise every jump, spin and cape flight
True Skate
Finger-flick trick precision and timing dominate entirely
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Super Mario World
Scripted Koopas adapt to nothing
True Skate
No opponent; solo skating simulator
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Super Mario World
Levels are fixed; nothing hidden survives one playthrough
True Skate
Deterministic physics; almost no randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Super Mario World
Secret exits and route knowledge add a modest solvable layer
True Skate
Planning trick lines and combos adds depth
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.