head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Pure Mechanics
Precise jump execution across fixed levels with secrets to memorise.

Execution · Pure Mechanics
A classic dinosaur-hunting FPS with platforming and an arsenal from bow to Chronoscepter.
Super Mario World leans Execution (Pure Mechanics); Turok leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Super Mario World
Perfect inputs trivialise every jump, spin and cape flight
Turok
Fast aiming and platforming through fog
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Super Mario World
Scripted Koopas adapt to nothing
Turok
Dinosaurs charge on fixed logic
Turok leans a little harder on variance, though the gap is small.
Super Mario World
Levels are fixed; nothing hidden survives one playthrough
Turok
Hidden keys and unseen ambushes initially
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Super Mario World
Secret exits and route knowledge add a modest solvable layer
Turok
Level routes and weapon picks are mappable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.