head to head
Unreal Tournament III asks more than Super Mario World, and the gap is reads.

Execution · Pure Mechanics
Precise jump execution across fixed levels with secrets to memorise.

Execution · Pure Mechanics
High-speed arena shooter with twitch duels and warfare-scale vehicle modes.
Super Mario World leans Execution (Pure Mechanics); Unreal Tournament III leans Execution (Pure Mechanics).
Unreal Tournament III leans clearly harder on execution.
Super Mario World
Perfect inputs trivialise every jump, spin and cape flight
Unreal Tournament III
Hitscan precision, dodge timing, and vehicle handling rule fights
Unreal Tournament III leans clearly harder on reads.
Super Mario World
Scripted Koopas adapt to nothing
Unreal Tournament III
Human opponents vary routes and dueling habits
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Super Mario World
Levels are fixed; nothing hidden survives one playthrough
Unreal Tournament III
Open arenas with fully visible pickups and players
Unreal Tournament III leans a little harder on optimization, though the gap is small.
Super Mario World
Secret exits and route knowledge add a modest solvable layer
Unreal Tournament III
Weapon spawns and power-up timing reward map study
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.