head to head
Virtua Cop 2 asks more than Super Mario World, and the gap is execution.

Execution · Pure Mechanics
Precise jump execution across fixed levels with secrets to memorise.

Execution · Pure Mechanics
The sequel adds branching routes and quicker targets to the arcade light-gun formula.
Super Mario World leans Execution (Pure Mechanics); Virtua Cop 2 leans Execution (Pure Mechanics).
Virtua Cop 2 leans clearly harder on execution.
Super Mario World
Perfect inputs trivialise every jump, spin and cape flight
Virtua Cop 2
Faster targets and hostage shots sharpen the aim test
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Super Mario World
Scripted Koopas adapt to nothing
Virtua Cop 2
Rail sequences are fixed scripts
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Super Mario World
Levels are fixed; nothing hidden survives one playthrough
Virtua Cop 2
Branch choices aside, runs are identical
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Super Mario World
Secret exits and route knowledge add a modest solvable layer
Virtua Cop 2
Route branches and spawn memorization drive scores
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.