head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
Precise jump execution across fixed levels with secrets to memorise.

Execution · Pure Mechanics
A twin-stick run-and-gun shooter testing aim and dodging against enemy waves.
Super Mario World leans Execution (Pure Mechanics); Wolf of the Battlefield: Commando 3 leans Execution (Pure Mechanics).
Wolf of the Battlefield: Commando 3 leans a little harder on execution, though the gap is small.
Super Mario World
Perfect inputs trivialise every jump, spin and cape flight
Wolf of the Battlefield: Commando 3
Twin-stick aiming and dodging under heavy fire leads
Wolf of the Battlefield: Commando 3 leans a little harder on reads, though the gap is small.
Super Mario World
Scripted Koopas adapt to nothing
Wolf of the Battlefield: Commando 3
Enemies spawn in scripted waves, not adapting
Wolf of the Battlefield: Commando 3 leans a little harder on variance, though the gap is small.
Super Mario World
Levels are fixed; nothing hidden survives one playthrough
Wolf of the Battlefield: Commando 3
Spawn timing adds minor unpredictability
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Super Mario World
Secret exits and route knowledge add a modest solvable layer
Wolf of the Battlefield: Commando 3
Weapon and position management is a light layer
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.