head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Pure Mechanics
Precise jump execution across fixed levels with secrets to memorise.

Execution · Pure Mechanics
Faster, harder Wolfenstein blending pulp story with brutal shootouts.
Super Mario World leans Execution (Pure Mechanics); Wolfenstein II: The New Colossus leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Super Mario World
Perfect inputs trivialise every jump, spin and cape flight
Wolfenstein II: The New Colossus
Aggressive dual-wield combat punishes sloppy aim.
Wolfenstein II: The New Colossus leans a little harder on reads, though the gap is small.
Super Mario World
Scripted Koopas adapt to nothing
Wolfenstein II: The New Colossus
Enemies scripted in arena waves.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Super Mario World
Levels are fixed; nothing hidden survives one playthrough
Wolfenstein II: The New Colossus
Minimal randomness.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Super Mario World
Secret exits and route knowledge add a modest solvable layer
Wolfenstein II: The New Colossus
Weapon upgrades and contraptions modest.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.