head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Pure Mechanics
Precise jump execution across fixed levels with secrets to memorise.

Execution · Pure Mechanics
An arcade platform-shmup hybrid testing twitch precision over memorised stages.
Super Mario World leans Execution (Pure Mechanics); Wonder Boy III: Monster Lair leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Super Mario World
Perfect inputs trivialise every jump, spin and cape flight
Wonder Boy III: Monster Lair
Auto-scrolling platform-shooter demands constant jumping and firing precision
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Super Mario World
Scripted Koopas adapt to nothing
Wonder Boy III: Monster Lair
Bosses and waves are fixed arcade scripts
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Super Mario World
Levels are fixed; nothing hidden survives one playthrough
Wonder Boy III: Monster Lair
Identical stage layouts every credit
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Super Mario World
Secret exits and route knowledge add a modest solvable layer
Wonder Boy III: Monster Lair
Weapon pickups and boss patterns are memorised for one-credit runs
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.