head to head
WWF SmackDown! Just Bring It asks more than Super Mario World, and the gap is reads.

Execution · Pure Mechanics
Precise jump execution across fixed levels with secrets to memorise.

Execution · Pure Mechanics
Grapple and reversal timing with light mindgames against human opponents.
Super Mario World leans Execution (Pure Mechanics); WWF SmackDown! Just Bring It leans Execution (Pure Mechanics).
Super Mario World leans a little harder on execution, though the gap is small.
Super Mario World
Perfect inputs trivialise every jump, spin and cape flight
WWF SmackDown! Just Bring It
Grapple timing and reversal windows decide matches
WWF SmackDown! Just Bring It leans clearly harder on reads.
Super Mario World
Scripted Koopas adapt to nothing
WWF SmackDown! Just Bring It
Human opponents invite light reversal mindgames
WWF SmackDown! Just Bring It leans a little harder on variance, though the gap is small.
Super Mario World
Levels are fixed; nothing hidden survives one playthrough
WWF SmackDown! Just Bring It
Weapon spawns and AI interference add small chaos
Super Mario World leans a little harder on optimization, though the gap is small.
Super Mario World
Secret exits and route knowledge add a modest solvable layer
WWF SmackDown! Just Bring It
Move-set knowledge and match-type tactics are quickly learned
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.