head to head
Zuma asks more than Super Mario World, and the gap is variance.

Execution · Pure Mechanics
Precise jump execution across fixed levels with secrets to memorise.

Execution · Pure Mechanics
A marble-shooting puzzle where you match colours before the chain reaches the skull.
Super Mario World leans Execution (Pure Mechanics); Zuma leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Super Mario World
Perfect inputs trivialise every jump, spin and cape flight
Zuma
Fast accurate shots under chain pressure
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Super Mario World
Scripted Koopas adapt to nothing
Zuma
No adaptive opponent
Zuma leans clearly harder on variance.
Super Mario World
Levels are fixed; nothing hidden survives one playthrough
Zuma
Ball colour feed is random
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Super Mario World
Secret exits and route knowledge add a modest solvable layer
Zuma
Chain setups, gap shots, combo planning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.