head to head
Super Monday Night CombatvsSuper Smash Bros. for Wii U
Super Monday Night Combat leans Execution (Grand Arena); Super Smash Bros. for Wii U leans Execution (Competitive PvP).
Super Monday Night CombatSuper Smash Bros. for Wii U
Axis by axis
Execution7 vs 7
Even - both lean on execution about the same.
Reads6 vs 7
Super Smash Bros. for Wii U leans harder on reads: Ledge-trap and landing-trap guessing against humans never converges.
Variance2 vs 2
Even - both lean on variance about the same.
Optimization6 vs 5
Super Monday Night Combat leans harder on optimization: Lane pressure, builds and money management run underneath
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

