head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Optimization · Practiced Mastery
A puzzle-leaning platformer testing perspective-flip problem solving more than reflexes.

Optimization · Pure Optimization
Gorgeous co-op puzzle-platforming where the cleverest contraption wins, not the fastest fingers.
Super Paper Mario leans Optimization (Practiced Mastery); Trine 2 leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Super Paper Mario
Light platforming demands, well below mainline Mario
Trine 2
Rope swings and box physics demand moderate dexterity
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Super Paper Mario
Enemies follow simple fixed patterns, no adaptation
Trine 2
Static puzzles, no adaptive opposition
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Super Paper Mario
Dimension-flip secrets are scripted-but-unknown until found
Trine 2
Everything is visible and deterministic
Trine 2 leans a little harder on optimization, though the gap is small.
Super Paper Mario
Solving levels via the 2D/3D flip mechanic is the core test
Trine 2
Hero-swap puzzle solving is the central test
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.