head to head
Super Smash Bros. Brawl asks more than Tecmo Bowl, and the gap is execution.

Reads · Competitive PvP
The Wii entry whose slower pace and infamous random tripping pushed Smash toward defensive mind games.

Reads · Competitive PvP
A four-play guessing duel where picking the opponent's call wins drives.
Super Smash Bros. Brawl leans Reads (Competitive PvP); Tecmo Bowl leans Reads (Competitive PvP).
Super Smash Bros. Brawl leans clearly harder on execution.
Super Smash Bros. Brawl
Slower engine lowers the ceiling but spacing still needs hands.
Tecmo Bowl
Stick skill on runs and dives matters but stays simple
Super Smash Bros. Brawl leans a little harder on reads, though the gap is small.
Super Smash Bros. Brawl
Defensive bait-and-punish yomi dominates its floaty neutral.
Tecmo Bowl
Guessing the opponent's one play call is the famous mind-game
Super Smash Bros. Brawl leans a little harder on variance, though the gap is small.
Super Smash Bros. Brawl
Random tripping injects genuine uncontrollable RNG into movement.
Tecmo Bowl
Outcomes wobble on tackle rolls but little stays hidden
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Super Smash Bros. Brawl
Matchup knowledge and ledge play reward study within a campy meta.
Tecmo Bowl
Roster strengths and play-call odds are quickly solved
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.