head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Competitive PvP
A platform fighter where reading opponents and precise execution both drive victory.

Execution · Competitive PvP
The 3D fighting series opener where execution and human mind-games decide every round.
Super Smash Bros. for Nintendo 3DS leans Execution (Competitive PvP); Tekken leans Execution (Competitive PvP).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Super Smash Bros. for Nintendo 3DS
precise inputs and combo execution required
Tekken
Frame-tight inputs, juggle combos, movement demand trained hands
Tekken leans a little harder on reads, though the gap is small.
Super Smash Bros. for Nintendo 3DS
reading opponent habits and mixups
Tekken
Human opponent adapts; throws, lows, sidesteps form mixup mind-games
Super Smash Bros. for Nintendo 3DS leans a little harder on variance, though the gap is small.
Super Smash Bros. for Nintendo 3DS
item spawns add randomness
Tekken
No hidden info; only matchup unfamiliarity early on
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Super Smash Bros. for Nintendo 3DS
matchup knowledge and combos solvable
Tekken
Frame data, punishes, and combo routing are studyable systems
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.