head to head
Super Smash Bros. for Nintendo 3DSvsThe King of Fighters '98
Super Smash Bros. for Nintendo 3DS leans Execution (Competitive PvP); The King of Fighters '98 leans Execution (Competitive PvP).
Super Smash Bros. for Nintendo 3DSThe King of Fighters '98
Axis by axis
Execution8 vs 8
Even - both lean on execution about the same.
Reads7 vs 8
The King of Fighters '98 leans harder on reads: Human opponents constantly adapt and condition you
Variance2 vs 1
Super Smash Bros. for Nintendo 3DS leans harder on variance: item spawns add randomness
Optimization5 vs 5
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

