head to head

Super Smash Bros. for Nintendo 3DS cover artvsThe King of Fighters '98 cover art

Super Smash Bros. for Nintendo 3DSvsThe King of Fighters '98

Super Smash Bros. for Nintendo 3DS leans Execution (Competitive PvP); The King of Fighters '98 leans Execution (Competitive PvP).

EXECUTION8 /10READS7 /10VARIANCE2 /10OPTIMIZATION5 /10
Super Smash Bros. for Nintendo 3DSThe King of Fighters '98

Axis by axis

Execution8 vs 8

Even - both lean on execution about the same.

Reads7 vs 8

The King of Fighters '98 leans harder on reads: Human opponents constantly adapt and condition you

Variance2 vs 1

Super Smash Bros. for Nintendo 3DS leans harder on variance: item spawns add randomness

Optimization5 vs 5

Even - both lean on optimization about the same.

Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

full breakdown

Super Smash Bros. for Nintendo 3DS

full breakdown

The King of Fighters '98