head to head
Super Smash Bros. for Wii UvsUnder Night In-Birth Exe:Late[st]
Super Smash Bros. for Wii U leans Execution (Competitive PvP); Under Night In-Birth Exe:Late[st] leans Execution (Competitive PvP).
Super Smash Bros. for Wii UUnder Night In-Birth Exe:Late[st]
Axis by axis
Execution7 vs 8
Under Night In-Birth Exe:Late[st] leans harder on execution: Combo routes and GRD-cycle timing demand precise hands
Reads7 vs 7
Even - both lean on reads about the same.
Variance2 vs 1
Super Smash Bros. for Wii U leans harder on variance: Tripping removed; only minor move RNG remains.
Optimization5 vs 5
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

![Under Night In-Birth Exe:Late[st] cover art](https://images.igdb.com/igdb/image/upload/t_cover_big/co1na0.jpg)