head to head

Super Smash Bros. for Wii U cover artvsUnder Night In-Birth Exe:Late[st] cover art

Super Smash Bros. for Wii UvsUnder Night In-Birth Exe:Late[st]

Super Smash Bros. for Wii U leans Execution (Competitive PvP); Under Night In-Birth Exe:Late[st] leans Execution (Competitive PvP).

EXECUTION7 /10READS7 /10VARIANCE2 /10OPTIMIZATION5 /10
Super Smash Bros. for Wii UUnder Night In-Birth Exe:Late[st]

Axis by axis

Execution7 vs 8

Under Night In-Birth Exe:Late[st] leans harder on execution: Combo routes and GRD-cycle timing demand precise hands

Reads7 vs 7

Even - both lean on reads about the same.

Variance2 vs 1

Super Smash Bros. for Wii U leans harder on variance: Tripping removed; only minor move RNG remains.

Optimization5 vs 5

Even - both lean on optimization about the same.

Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

full breakdown

Super Smash Bros. for Wii U

full breakdown

Under Night In-Birth Exe:Late[st]