head to head
Super Smash Bros. for Wii UvsWorld Soccer: Winning Eleven 9
Super Smash Bros. for Wii U leans Execution (Competitive PvP); World Soccer: Winning Eleven 9 leans Execution (Competitive PvP).
Super Smash Bros. for Wii UWorld Soccer: Winning Eleven 9
Axis by axis
Execution7 vs 7
Even - both lean on execution about the same.
Reads7 vs 6
Super Smash Bros. for Wii U leans harder on reads: Ledge-trap and landing-trap guessing against humans never converges.
Variance2 vs 3
World Soccer: Winning Eleven 9 leans harder on variance: Deflections and referee calls add bounded chaos
Optimization5 vs 5
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

