head to head
Super Smash Bros. Melee asks more than TagPro, and the gap is execution.

Execution · Competitive PvP
A platform fighter with one of the highest execution ceilings in any competitive game, layered on top of deep human reads.

Execution · Competitive PvP
Twitch ball control plus constant prediction of human defenders on known maps.
Super Smash Bros. Melee leans Execution (Competitive PvP); TagPro leans Execution (Competitive PvP).
Super Smash Bros. Melee leans clearly harder on execution.
Super Smash Bros. Melee
Wavedashing, L-cancels, and tech-chasing set an extreme physical ceiling
TagPro
Ball handling, boosts and juke precision decide grabs
Super Smash Bros. Melee leans clearly harder on reads.
Super Smash Bros. Melee
Reading DI choices and opponent adaptive habits is constant and non-convergent
TagPro
Human defenders adapt to your routes every match
Super Smash Bros. Melee leans a little harder on variance, though the gap is small.
Super Smash Bros. Melee
Stage hazard RNG and spawn positions add marginal chaos
TagPro
Maps and power-up timers are fully visible
Super Smash Bros. Melee leans clearly harder on optimization.
Super Smash Bros. Melee
Character matchup tiers and optimal movement routing are deeply studied
TagPro
Map routes, button plays and power-up timing are studyable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.